Ventures / 2017–2018

Dig Dis — gaming credit, paid in cash

A bridge between online games and neighborhood retail: prepaid gaming credit, bought in pesos and delivered as a PIN on a printed receipt.

Illustrative demoDIG DIS / 2017–18
  1. Need

    Player wants Riot Points

  2. Discover

    Finds a neighborhood kiosk

  3. Purchase

    Pays in Argentine pesos

  4. Redeem

    Receives a usable PIN

DIG DIS /
Gaming credit
Need

Player wants Riot Points

Discover

Finds a neighborhood kiosk

Purchase

Pays in Argentine pesos

Redeem

Receives a usable PIN

Riot Points
Cash · ARS
Gaming credit receiptRiot Points
DEMO · XXXX · XXXX
Demo PIN · not redeemable
Proposed reconstruction, subject to confirming the actual transaction flow.
On this page

AT A GLANCE

Make digital gaming products accessible to players without a credit card.

My contribution

Co-founded Dig Dis, designed its identity, and worked across partner relationships, product positioning and commercial operations.

Key facts

Argentina · 2017–2018Two co-foundersPrepaid gaming PINsCash purchases in pesos

Key decisions

  1. Use existing retail infrastructure

    Bring gaming products into established payment and top-up networks, adapting inventory to each distributor.

  2. Treat retailer education as part of distribution

    Pair partner marketing with kiosk visits, purchase guidance and window stickers.

Digital gaming, without a credit card

Many younger players in Argentina wanted Riot Points and other digital gaming products but had no credit card or easy way to pay online. Cash was familiar; digital purchases were harder to reach.

Dig Dis, short for Digital Distributions, brought prepaid gaming credit to neighborhood payment and top-up networks. The idea was to make a digital product available at places where families already paid in pesos.

Two founders, end-to-end ownership

As two co-founders, we handled supplier acquisition, B2B pitches, partner meetings, inventory formats and day-to-day operations. My work spanned identity design, partner relations, product positioning and commercial operations.

I designed the Dig Dis logo, store-window stickers and selected early digital pieces. The campaign images below are archived project materials; they were not all individually designed by me.

An identity built for everyday retail

Dig Dis combines Digital Distributions with a playful reading of “dig this.” The short name and recognizable mark were intended for gamers buying through ordinary payment shops.

The archive includes the identity, partner-facing promotional concepts and retail-context photography. These materials document the venture’s brand and distribution work.

Archived Dig Dis monogram on a white background.
Dig Dis identity · 2018 · logo designed by Pedro Carena.

Win access, integrate, explain

  1. Partnerships

    Pitch retail-network owners and decision makers on adding prepaid gaming products to their service catalog. Negotiate commissions, inventory supply and commercial terms.

  2. Integration

    Adapt PIN inventory files and product identifiers to distributor databases and import procedures. Coordinate delivery formats, availability, replenishment and operational troubleshooting.

  3. Retailer enablement

    Explain what Riot Points were, who bought them, and how to find and sell the product. Create point-of-sale materials and support distributor marketing.

From prepaid inventory to a printed PIN

  1. Suppliers

    Supply prepaid gaming codes.

  2. Dig Dis

    Coordinate inventory and adapt PIN files and product identifiers to partner requirements.

  3. Distributor system

    Import product records and make the inventory available through the existing retail platform.

  4. Retail terminal

    The store employee selects the product and denomination, or the customer completes the purchase at a self-service location. The purchase is paid in Argentine pesos.

  5. Printed receipt with PIN

    The system automatically prints a receipt containing the redeemable gaming PIN.

Archived partner campaign concepts

Archived Riot Points promotional concept with Pago24 branding.
Pago24 promotional concept · 2018 · archived project creative; individual authorship varies.
Archived Riot Points promotional concept with Tele Recargas branding.
Additional partner campaign concept · 2018 · archived project creative; individual authorship varies.

The physical point of sale

Representative Pago24 storefront and ATM installation.
Retail context: representative Pago24 storefront and ATM, not a verified Dig Dis selling location. AI-enhanced enlargement; original retained.
Representative Pago24 neighborhood installation beside a shop.
Retail context: representative Pago24 neighborhood installation, not a verified Dig Dis selling location. AI-enhanced enlargement; original retained.
A customer selects SUBE on the touchscreen of a yellow recharge terminal.
Recharge-terminal context: SUBE selection on a self-service kiosk, not a verified Dig Dis selling location.

Network availability and commercial reality

~45,000

Enabled sales points

Locations across partner networks were enabled to offer the products. This is network availability, not a count of active sellers or completed purchases.

Founder-reported retrospective estimate in the supplied case study; not independently audited.
US$1–2K

Gross monthly sales

Reported monthly sales volume during the venture, not profit. No transaction totals are claimed.

Founder-reported retrospective range in the supplied case study; not independently audited.

Availability needed discovery

Distributors managed their retail networks, but enabling locations did not ensure that store staff knew how to sell unfamiliar gaming credit or that players knew it was available.

We personally visited local kiosks, introduced Riot Points to owners, explained the purchase process and handed out window stickers. This hands-on retailer education complemented distributor-led campaigns.

Why we stopped

We purchased inventory in US dollars and sold in Argentine pesos. Inflation and currency volatility raised our costs while Riot’s online peso prices lagged behind. Our cash-based offer became much more expensive than buying online unless we absorbed the gap.

Without outside financial backing, the economics became unsustainable and we stopped the venture.

What the venture taught me

  • Retail availability, retailer knowledge and customer discovery have to work together.
  • A distribution partnership needs product education and operational support after the agreement is signed.
  • Brand identity and point-of-sale materials help explain a digital product in a physical shop.
  • Distribution reach cannot compensate for unsustainable unit economics or currency exposure.

LET’S BUILD SOMETHING USEFUL

A complex problem. A good place to start.

Let’s talk